Dorf Fortress – Year 8 – Kai

A list of tasks

Table of Contents

1st Granite

My predecessor seems to have had absolutely horrific luck, but led Threebeard admirably against horrors of the world, kith and kin. The brawl that exploded from the tavern and into the…temple, for some reason has left me with a great amount of cleanup in the form of bodies. A gruesome task, yet one that must be done, ere the spiral of tantrum send us to ruin. A list of tasks I intend to at least begin to fulfill during my custodianship follows:

  • Bury and/or memorialize the fallen
  • Begin glass production
  • Begin musical instrument production for the TEMPLE COMPLEX
  • Expand the temple complex
  • Put in an order for dogs when the caravan(s) come. (NOTE: We have no war dogs. …Why do we have no war dogs?!)
  • Continue the apartment complex
  • Upgrade the hospital with traction benches, more beds, more tables, more stock
  • Tame *something* to try and get on-demand supply of meat and usable bones in future
  • Mine out a library

The initial thought process was to create a marksdwarf tower to protect us from surface threats, but I fear that there is currently too much to be done prior to this. Unfortunately, the aforementioned pressing matters at present may leave no time for much in the way of personalisation. Regrettable, but we must do what we must do.

  • As of this moment, I have done the following:
  • Halted automatic weaving and instead designated a work order for when there is more than 30 thread, to allow the hospital to have its required amount and a small stockpile on top
  • Forbidden used ammo specifically during sieges, so any marksdwarves training don’t leave their bolts all over the countryside and instead retrieve it
  • Claimed all of the forbidden ammo and gear across the entire fort
  • Allowed a petition of Zuglar Athamcatten to reside in Threebeard for the purpose of soldering
  • Designated a zone of sand collection and building of a glass furnace
  • Adjusted the rock mechanisms work order to only create more when the amount drops below ten. There were more than two hundred mechanisms prior to this
  • Doubled the bed space in the hospital
  • Ordered five traction benches
  • Designated the hospital to be expanded
  • Designated the rough hallways and bedrooms in the living quarters to be smoothed and engraved
  • Designated the statue garden of previous rulers to be engraved
  • Designated an animal training area near where all of the caged critters were caught from the caverns to train them, as well as set all of the mole dogs to be trained
  • Automated wooden bucket production
  • Automated rock door production
  • Automated rock table production
  • Automated wooden splint production
  • Automated rock slab production
  • Automated rock coffin production
  • Automated rock throne production
  • Created an armor and weapon stockpile in the barracks, and an ammo stockpile in the archery range
  • Set all three military squads to train in staggered orders

On the morrow, the work begins.

2nd Granite

A child in the hospital has thrown a tantrum, and gotten into a fight with a human poet. How many others are going to get involved.

Thieves! Skulking kobolds trying to take our treasures. One of the military squads has been dispatched.

One of the long-term visitors petitioned to gain citizenship, and has been approved. More hands for more work!

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Argh. One of the farmers who was…outside, for some reason, was killed by the kobold thieves. Squads can’t deal with these vermin fast enough.

5th Granite

The kobold filth has been massacred, and all their gear claimed. Nobody steals from Threebeard.

6th Granite

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In most cases, I would look poorly upon a bard for attempting to reside in our fair fortress, but we are in desperate need of levity, with so many dwarves being so apoplectically angry.

9th Granite

Another bard. …Sure, why not. I have a bad feeling about this.

13th Granite

Enough of the mole dogs have been trained well enough that they can be slaughtered. This is good – the bones are needed, as is the meat.

Thankfully, the overall mood of the fortress – while not good – is on the uptick. I will give monthly updates.

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14th Granite

Huh. Tex seemingly very much wanted to keep the amulets he mandated. Well okay, then. All yours, boss. We won’t trade ‘em.

17th Granite

Alas, the last dog we had has died. Looks like mole dogs going forward, unless the caravans bring some. Progress on the expanded tombs has been made – and well, at that. The expansion of the hospital is going well. Most of the floor has been engraved, and at present I’m waiting on tables to be crafted for traction benches. I’m not entirely certain as to why that’s taking so long, but there is much work to be done.

18th Granite

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Oh thank the mountainfathers. It was bones they were lacking. One fewer enraged dwarf potentially on the list.

23rd Granite

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Wait…what? I had assumed that the ‘fuck off, we’re full’ mindset would kick in at 200 people. …Welp.

Seems like it took too long to heal for a child in the hospital. They died in their bed. Good thing that the tombs are being expanded.

After five days of toil, Sodel created Inseluthmik, a kaolinite ring that they graciously donated to their culture. Now, let’s see what this is.

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Okay, okay, neat ring.

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…Oh. Well, uhh, at least it’s relevant?

So, I just noticed something. Why does the memorial hall hold no memorials? There are slabs placed, sure, but they’re…blank. Bare, even. Unmarked. This must be amended. There’s no point to a memorial hall if it doesn’t memorialize anybody!

Another temple was requested – to the Climactic…Cult? Weird.

28th Granite

A guildhall for a stoneworker guild has been requested, but I’ve denied this for the time being. They’ll keep asking, but for right now, there’s simply too much to be done.

6th Slate

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I’m *just* starting to get this place under some semblance of normalcy. Come on! Tch. Alright, guess it’s time to give this beasty a look.

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Oh, it’s in the caverns. Alright then, that could be manageable. The poisonous gas may be problematic though. Squads! Assemble at the cavern entrance!

7th Slate

A man bat was down there, and damn near killed the beast. At this point it’d be a kindness to send the military out to finish the pitiful thing off.

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So much for that. There were more man bats out there, and they just slaughtered it. All’s well that ends well.

13th Slate

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Fortress mood update: this doesn’t bode particularly well.

Going by the speed of our production of stone furniture, I made a decision to expand the stonecrafter workshops.

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That should give us enough production to kick things into gear. Hopefully.

15th Slate

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…Dammit, Dodok.

17th Slate

Now that’s more like it. The last two that petitioned to reside in Threebeard have wanted to for the express purpose of eradicating monsters. A further line of defense against the horrors of the world sounds like a good idea to me.

22nd Slate

With the expanded stonecrafter area completed, an idea occurs to me. Why not make this the guildhall the guild so desperately wishes for? Simple, dual purpose, and hopefully it will improve morale once completed.

25th Slate

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Our stock of iron is worryingly low. As a result, I’ve suspended production of pig iron, iron bolts, steel, and coke.

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I don’t think that last part in particular is a problem.

A kid decided he didn’t like hats, and toppled over a clothier’s workshop. It’s being rebuilt now, but I’m decidedly puzzled.

5th Felsite

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DAMMIT, Bomrek!

The expansion project of the apartment complex is going well, though I only just realized that we’re plumb dry on weapon racks and armor stands. This is being amended via automation.

9th Felsite

The chief medical dwarf has reminded me that we have yet to produce traction benches, due to a lack of chains. As the count of iron is greater than zero at present, I’ve ordered half a dozen chains. I have a feeling that extended stays in the hospital have contributed greatly to the poor morale of the fortress. …Not as much as the ghosts of the corpses, but it’s definitely not good for the citizens.

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Great. Thankfully, there was a witness, and as such, the hammerer can interrogate and possibly convict the culprit.

14th Felsite

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Hey! No. No, that’s not allowed. Aaaaaaargh!

27th Felsite

It is with a heavy heart that I must report: the Mad Bear has fallen. He got into a fight with a hammerdwarf.

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1st Hematite

Spring is over, summer has begun. Most of the ongoing projects have made progress, though the library I wanted to make a start on looks like it won’t happen, and glass production needs many, many more bags to get off the ground.

10th Hematite

A human caravan wishes to trade! Thank Armok. Here’s hoping they have anything useful. Some of our many, many meals have been designated as trade goods, as well as a whole lot of cut gems. Those can be regained, but the caravan needs trading.

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…Huh. Well, then.

18th Hematite

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Fortress morale update: progress is decidedly being made. This is a relief.

Some of the bedrooms are less furnished than I anticipated, and will be amended. The work continues!

19th Hematite

More migrants? More migrants! More hands for the smoothing and engraving.

21st Hematite

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Webs are no good. A ribbon worm is also no good. I like none of this. Uuuuugh. Alright, gotta give this a look.

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That’s unpleasant. Well, at least it’s in the caverns – and the *lower* caverns, at that. Maybe the bat people will take care of this one too.

A fourth squad has been set up – another melee squad. They’re also training now.

6th Malachite

Ah, this is apt. Our great leader has mandated CATAPULT PARTS. A siege workshop has been constructed to do just this.

7th Malachite

A herbalist was found dead, and when I went to see where they were found, I was shown the branches of a tree. Of course you’re going to die going up there, ye daft cunt. Serves you right.

9th Malachite

…And another death on the surface. What is the deal with these surfacedorfs? It’s un-dwarflike!

11th Malachite

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CUT IT OUT, YOU IDIOTS.

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On the uptick, morale is noticeably improving. This is a great relief.

13th Malachite

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Here’s hoping someone saw something. Aaaaaand no such luck. Oh dear.

16th Malachite

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The stonecrafter guild hall is making progress. It has yet to be officialized, but once the carving is finished, that will be swiftly fixed.

21st Malachite

The amount of ghosts inhabiting the fortress leaves me quite concerned. At present, I am attempting to memorialize as many unburied as possible, but it is an arduous process. Additionally, the memorial hall does seem to be far too small, judging by the list of names left to lay to rest. A secondary one underground may be pertinent. As such, two smaller rooms have been designated to be dug out, utilizing space in the walls of the apartment level. While I was at it, I decided to just assign the guildhall they’ve been yammering about. In time, it may get valuable enough to hit the milestone required.

10th Galena

The flying worm has done a hell of a number on the bat-people in the caverns. …It’s still kicking. I may have made a mistake leaving it to these cavern-dwellers. …Sheesh, that’s a lotta bodies.

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THERE WERE MORE BODIES.

…Y’know what? That’s not a “me” problem. I’m sorry, future leaders, but that’s for one of you.

20th Galena

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Roughly the same morale level, but the downward turn has me concerned.

1st Limestone

Early autumn. The apartments are coming along, but door production has been lagging behind. Between that, and slabs being lacking, two of my main objectives are rapidly running out of time. Six months to go.

2nd Limestone

Another kobold thief appears. The melee squads have been dispatched. …Oh. They left. They saw a corpse, and left.

3rd Limestone

From training the naked mole rats for food and bone, this happened.

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Neat? I think.

5th Limestone

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Another artifact! From a metalsmith’s forge. This oughta be good.

9th Limestone

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Artifact statue of…bird. Huh. Let’s take a look at this.

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Ok, neat, neat.

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…Man this is a lotta detail.

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Still! It’s about the founding of the fort. That’s *sweet!*

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Morale update: not great, not really worse.

14th Limestone

A trader comes! This may come in handy. Here’s hoping there’s enough on board to make a difference.

The hospital has been completed, as best I am able. Behold!

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25th Limestone

So the trader…had a bunch of animals. I mean, useful, but a bit more wouldn’t have gone astray. Ah well. We’ll make do.

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…NoooooOOOOOOOOOOOOOOOOO!

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Oh, well that’s cool. The *county* of Mezdurad. Nice.

1st Sandstone

Morale update!

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…Hm. Not great.

The apartment complex is coming along. It’s slow going because of door production, but progress is being made.

5th Sandstone

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STOP TALKING ABOUT THE ARTIFACTS. YOU DUNCES.

9th Sandstone

How is the wyrmbeast going down th-

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…Oh. I’m sorry, future leaders. I’m sorry, but I couldn’t do all too much about it.

17th Sandstone

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THIS motherfucker. Now, can I just hammer him into dirt? All four military squads assembled.

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Yup. That’s all. Yup.

19th Sandstone

MORE migrants?! Hot damn. This country’s getting huge. ((OOC: once all of the engraving’s done, the FPS *may* recover. Maybe.))

24th Sandstone

This damned kid keeps tipping over workshops. I’ve half a mind to set them as beast bait if they keep it up. Will continue to monitor.

3rd Timber

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Morale update!

The apartments are still being finished – it takes ages to engrave that much. It should help in the long term, however. Fancy bedrooms are good bedrooms.

7th Timber

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Loose. Lips. You. Idiots. Aaaaaaaargh.

10th Timber

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This damn kid. I would love to imprison them. They’re a menace. That’s the third workshop they’ve knocked over.

20th Timber

Another mood!

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Here’s hoping we have all that this dwarf needs for their masterful creation.

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Huzzah!

25th Timber

After checking the stocks of all the clothes we have made, I made the decision to stop all clothing production. There are almost more than two bits of any clothing per citizen of the fort. We don’t need 1500 pieces of footwear.

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Or 800 pieces of torso clothing.

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Or 400 bits of headwear

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Or 400 sets of trousers

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Instead, stockpiling cloth for a time until needed.

Well, then. It would seem as though a love of amulets has spread through the fortress.

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Now what have we got here…

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Oh! Artifact with an image of another artifact. Threebeard being a metropolis may have something to do with it. Possibly.

((Having cleaned up the work orders somewhat, it’s chugging far less. Between that, and the vast majority of the engraving being *almost* finished, I hope to improve performance for the next leader))

1st Moonstone

Winter has come. While the overall morale is still decidedly not great, I do sincerely hope that my efforts through this year have managed to arrest the downward spiral.

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I am concerned for the level of trade goods we have – not enough lavish meals to buy out a caravan yet, though it is being worked on. Two of the dogs are being war trained, and a bunch of animals are in the pasture outside, ripe for shearing and milking.

2nd Moonstone

Two kobold thieves have entered our domain. They will not last long. Military has been sent after them. …They turned tail and ran. Okay, then.

16th Moonstone

I don’t know what caused this, but three fights across the fort just erupted. One in the barracks – whether that was a miss that clove a stonecrafter in twain, a premeditated attack, or something else I have no idea. Another happened in the tavern but it was smaller than last time, and another, larger brawl on the staircase just outside of there. Here’s hoping the expanded corpse stockpile helps to clean up the random bodies everywhere.

Looking at reports, it seems as though there were two troublemakers who just beat the everliving crap out of everyone around them. They’ve both since been detained, but sheesh.

28th Moonstone

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3rd Opal

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Considering that seven citizens died in the last month, morale’s in a fairly good place.

11th Opal

Hm. Storage of logs is…lacking. More tree murder must be done. There is a disturbing lack of barrels and bins, and I hope to fix this in the next month.

3rd Obsidian

The last month has been very quiet – almost suspiciously so – but has allowed the majority of the apartments to be further and further along. There are almost enough for everyone – though not all completely furnished. The count of cabinets we have caused me to stop production, however.

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That’s a touch excessive for the moment.

Doors are still the largest bottleneck for room creation, but that was expected. Stone furniture production has indeed increased to a point that I’m much more comfortable with, with more than half of the non-buried dead now memorialized. The count is continuing to go up, but my time at the head of this fort will end before we’re caught up. Two more carpenter’s workshops have been planned and placed for barrel and bin production, but haven’t yet come to fruition.

Here sits the final morale check of my run, and I must say, I’m somewhat disappointed.

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The ratio of happy to unhappy is still far, far too swung to the unhappy side. Bloody ungrateful dwarves starting fights and killing each other. Bastards.

20th Obsidian

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…Just when I thought the year would end quietly. Dammit. Alright, where’s this monster?

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Another one in the caverns! Not my problem! Maybe this one’ll find the other one, and they’ll kill each other. We’ll see.

28th Obsidian

And with that, my year is done. I leave this fortress in…hopefully good enough shape that the next few years are prosperous and have minimal problems.

My final parting gifts are thus:

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Enough rooms for all citizens, with surplus underway.

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A stockpile of iron.

A large pasture outside filled with wooly or milkable animals.

Two forgotten beasts in the caverns.

w~Best of luck, incoming leader.

End of year 107