Enter the Squared Circle, Son!
Wells Industries lastest, final, mistake.
Tex Talks Battletech: The Charger
EPISODE SYNOPSIS
“The definition of a truly bad ‘Mech, as we commonly accept it today, is the character of being the Charger, or something very much like it, and I for one believe that that assessment is inaccurate for a number of reasons. The charger has been called the grand incarnation of Abigor or Elegos in the history of the military-industrial complex. By its pilots however, it has been called the walking target, the most cursed machine, the embarrassment made manifest, the mech that graft built, and most amusingly, the second most disappointing thing on two legs.
I think these characterizations, as applied to the Charger and without context, are not entirely fair. As I firmly believe the charger is frequently misunderstood and often miscast with minimal supporting context as a machine that has accidentally stumbled into, and somehow survived four succession wars, and virtually everything else since as some sort of bizarre military industrial cryptid. Accordingly, I feel a more thorough examination, a much broader context, and some actual evidence will help us refute much of the mythos surrounding this machine, and thus help us establish its actual place in history. And the real history of the Charger, or in a fashion, a much truer history, is indeed a strange tale.”
EXECUTIVE SUMMARY
The Charger is a BattleMech with two faces: the canonical lore and the adaptive use found by players on the tabletop. The first is a story of corporate and state excess that resulted in an 80-ton war machine that, on paper, excels in the niche of recon and nothing else without significant modifications that, ironically, precludes it from the recon operations. The second face is the story of a fast-moving, heavily armored king of the brawl who will charge down your throat and throw fists like the third monkey on Noah’s ramp.
TECHNICAL SPECIFICATIONS
The original design of the Charger sported a Ling-Temco-Vought 400-rated fusion engine; this massive power source pushed the assault ‘Mech frame up to a respectable 86 km/h. With ten tons of armor, the machine is less well protected than other ‘Mechs within its weight class, though durable enough to fulfill the intended recon mission profile. The weapons array is considered lackluster in both damage and range: five Magna Mark I Light Lasers, in other words, five small lasers.
Intelligent pilots do not lament the lack of armor or weapons; they understand that the machine is a weapon. When executing maneuvers that embody the ‘Mechs namesake, a simple charging attack or a straightforward kick, with all five small lasers hitting their mark, the Charger deals damage in excess of two Gauss Rifle slugs. With a skilled pilot, the Charger’s speed and agility come to life, becoming a living manifestation of the BattleMech fisticuff spirit.
HISTORICAL BACKGROUND
Developed, produced, deployed, and canceled at the zenith of the Star League era, The Charger is a machine made to fulfill a very niche role. By 2665, the wonders of science had made grand strides in helping the human condition, and with peace came various brain trusts to solve the problems of future wars.
The Charger, produced by Wells Technologies, was a proposed solution to a notional and recurring problem. The desire was for an assault class mechanized unit, appropriately armored and with enough speed to survive initial contact with an enemy, retreat, and report back. Straight forward reconnaissance in force. However, when removed from its element, the Charger is woefully equipped to handle tasks outside anything other than anti-infantry operations and the sedate life of cushy garrison duty. In these roles, the Charger’s speed, agility, and small laser array make it a formidable opponent against infantry and conventional combat vehicles.
In the darkest era of the succession wars, making do with what you have was the standard of life in all corners of the galaxy. Thus, the Charger was parted out and reconfigured in multiple ways, showcasing adaptability and versatility not envisioned by the original developers; end users of the platform altered it from the initial concept of a reconnaissance platform to a more traditional assault ‘Mech. Thus, it became the Charger by name only. Though it has been considered a “failure,” the BattleMech had a limited production run of approximately one thousand units, half of which are still in service four centuries after its initial development and cancellation.
TIMELINE OF VARIANTS
2665
CGR-1A1
The original Wells Technologies recon platform.
3022
CGR-1L
A model that is actually the bad mech people think the charger is. Same speed, half the armor of the original, one large laser, twin medium lasers.
3023
CGR-1A5
Unhappy with the 1Ls they received, the Capellans modified the Charger into a traditional assault ‘Mech. Downgraded engine (64 km/h), 50% more armor, three additional heat sinks, an Autocannon/20, a brace of two SRM-6 launchers, and a medium laser.
3025
CGR-SB “Challenger”
A general low tech refit. Downgraded engine (54 km/h), 28 heat sinks, 55% more armor, quad large lasers, and a single medium laser.
3034
CGR-1A9
A Kuritian led effort to “fix” the Charger’s lack of long range capability. Downgraded engine (64 km/h), jump jets, twenty-two heat sinks, a LRM-20 missile system, a quartet of medium lasers, and a single small laser.
3049
CGR-3K
A helm refit of the Kuritian 1A9, sometimes confused with the Hatamoto-Chi. Extra light LTV 400 engine maintains the original’s speed, more jump jets than the 1A9, Ferro-Fibrous armor, twelve double heatsinks, a LRM-20 missile system with Artemis IV FCS, CASE ammo protection, and a quartet of medium pulse lasers.
3052
CGR-C
Not a clan refit, a lateral “upgrade” of the 3K. Replaces one of the medium lasers for a C3 slave node and more ammunition for the LRM-20 missile launcher.
3063
CGR-SA5
A Kuritian close quarters variant. A Light 320 rated engine paired with MASC provides a burst speed equivalent to the original, Endo Steel, twelve double heat sinks, 15.5 tons of standard armor, a LB 20-X autocannon, twin Streak SRM-6 launchers, CASE ammo protection, and a trio of ER medium lasers.
3064
CGR-2A2
Outworlds Alliance made variant, embraces original recon role. Ferro-Fibrous armor, five Rocket Launcher 10 systems, and a single medium laser.
3071
CGR-KMZ
“Kamikaze” variant. Weebs gonna weeb. A smaller extra light powerplant (64 km/h), improved jump jet system providing 180 meter leap, 12 double heatsinks, light Ferro-Fibrous armor, twin Light PPCs, a single Heavy PPC, a Multi-Missile Launcher 9 system, and a goddamned Katana.
3076
CGR-1X1
StarCorps experimental unit, no expense spared. Extra light LTV 400 engine paired with both a supercharger and MASC for a top speed of 140 km/h! Ten double heat sinks, twelve and a half tons of Heavy Ferro-Fibrous, an ER large laser, a medium X-Pulse laser, and a host of countermeasure and detection systems including: Angel ECM suite, Bloodhound Active Probe, TAG, Chaff, and laser AMS. 34 million C-bills…
3078
CGR-3Kr
A late Jihad era field refit of the 3K. Twelve and a half tons of Light Ferro-Fibrous, ten double heat sinks, triple strength myomer, one snub-nosed and one light PPC, twin ER medium lasers, one medium laser, one ER small laser, one small laser, and… a sword.
NOTABLE PILOTS
Terry Ford
Lucky till he wasn’t. Survived all kinds of madness only to die, face first in the dirt, after a failed death from above maneuver off an embankment.
Jeremiah Rose
Founder of the Black Thorns, former ComGuard, former Highlander. Traded an SLDF cooling suit and a few million C-bills for a Charger on Solaris.
Ty Wu Non
A Capellan warrior house member. Honorable, loyal, fair, abhors brutality for the sake of brutality. Pilots a CGR-3K.
William Liao
A curmudgeon who’s criticism of Romano Liao earned him a seat in the absolutely terrible CGR-1L.
There are many words for the Charger. Weird. Fast. Assault ‘mech. Small lasers. Military industrial complex. Graft. On paper, the machine is one of Battletech’s great jokes. But the Charger has been around for every Succession War, seen use by myriad different pilots, and even forged occasional legends on the battlefield. So join us friends, as we change perspective a bit for this bizarre, maligned ‘mech. Let’s take a look at it, not from the pilot’s seat, but from a history book. A heavy cavalry Battlemech, designed in an era almost completely alien to what would follow, yet somehow it has hung with titans throughout four Succession Wars. What kind of machine can not only do that, but do that while being mocked and misunderstood for the entire span of time? Take your seats, and let’s find out.
DISCLAIMER:
TEX TALKS BATTLETECH is a fan-based parody/attempt at education for a setting that deserves much love. Battletech, Mechwarrior, and all other material are owned by CGL, Topps, Tornante, PGI, their various subsidiaries, and a million shareholders (though not harmony gold, fuck those guys). No challenge to their ownership status is being made or intended by the creation of this work. Battletech is owned by the company, but the fanbase is what keeps it alive. Let us hope they forgive us for what fun we have. Tex Talks Battletech is a semi-serious take on Battletech, its setting, lore, and history in an attempt to bring people into one of the greatest franchises ever envisioned and should not in any way represent the official stance of any corporation, conglomerate, megacorp, holding company, or cartel which currently owns the franchise.
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In order of appearance:
- Segersta – Spring Gang
- Gaining Season – Lupus Nocte
- Tex Talks Battletech Theme – Kumakin
- Where’s My Umbrella – Franz Gordon
- Happy Minor Watlz – Franz Gordon
- Une Histoire D’Armour – Franz Gordon
- Old Vienna – Leimoti
- The Road Less Travelled – Christoffer Moe Ditlevsen
- Interlude No 1 – Peter Sandburg
- Drawn to You – Vincent Vega
- Komm, Süßer Tod – Kumakin
- Enemy Territory – Dream Cave
- Covert Affairs – Christoffer Moe Ditlevsen
- Behind Bars – Wendel Scherer
- Dark Outside – Farrell Wooten
- Stellar Minds – DEX 1200
- Pomp and Circumstance at Home – Crowind
- Azimuth – Kumakin
- P I N K B I K I N I – Kumakin
- Tex Talks Battletech – Kumakin
- I think I was There – Emil Axelsson
- Mister Magical – Spring Gang
- Yanayi – DEX 1200
- Floating in Space – Etienne Roussel
- Sarabande – George Frideric Handel
- Stratosphere Voyage – Spirits of Our Dreams
- What Now – Golden Age Radio
OUTRO CREDITS:
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