Granite 1
Checked military: We have 9 missing Citizens, and it looks like they have been for a while. Several are part of one of two current military squads. They have been suspected of being captured or killed. I’ll fix it by disbanding them and forming a new squad.


Also, all five squads were training in one room? Way too crowded! I managed to condense things down so that the Captain of the Guard gets their own training room. The original room on the surface gets a full squad, and I’ll create a secondary room closer to the cavern layer.

The second barracks, just north of the hospital. Probably a good place for it, really.
The next thing is sanitation. Holy Amuk, but there’s a lot of rotting clothing and food lying around. I’ve got a two-pronged approach to this:
The less fun portion of my plan is better stockpile management. The fort is far too busy and sprawling to just get rid of existing stockpiles. I’m going to instead create new ones for various items where they will be made or needed. Hopefully this will cut down on travel time and clutter.

Sure stockpile management is boring, but it is practical. Saves everybody a few trips.
The FUN portion is building a “dwarven garbage disposal”!
It’s a pretty simple device, really. A garbage dumping zone with a well labeled lever.

Below is a forbidden door and traffic-restricted area with a raised drawbridge. The doors keep curious dorfs out and stinky miasma in.

We also have a measly two holding cells. Our Captain of the Guard insists we need at least a dozen for a fort of this size. Seems simple enough. I’ll make sure to make the cells spartan of comfort, but pleasant enough to reflect upon their crimes. Hopefully some solitude and quiet will help the criminals mend their ways.
Slate 1
The fort has been quiet thus far. The mood has been slowly improving, but depression and melancholy are still the norm. Work on the prison is going nicely.
And I spoke too soon.

And it left already? I unpaused the game and it is not on any list, dead or alive.

Perhaps it saw this absolute carnage and thought to bother some other slightly safer cave full of bloody corpses.
In other disparaging news, our Captain of the Guard is throwing tantrums.


I’ve had to demote him, and decided to promote Kulet Ralvod. I am hopeful about this. He seems to be a level-headed dorf who happens to be a proficient tactician.
Another terrible beast!

I detest web-spitters…

It’s fairly low in the caverns. Level -54
I don’t think it can get in, but I’m going to try to pull this lever just in case:

And this one just wandered off too. Great news!
In other good news, The prison is shaping up!

Felsite 1
Well, turns out ol’ Ethare didn’t leave after all. A report JUST came in that she was fighting Bat Men. As far as I can tell, there are at least THREE forgotten beasts rotting away in JUST that corner.

I’m having to liberally use the justice system. I hope by putting some people in a cell, it will keep them from repeating bad behavior. I really don’t want to boot anybody.
Strange mood! Let’s keep an eye on this kid! The fortress is pretty well stocked, so I hope we won’t have an issue with having anything they need on hand.



It is encircled with bands of pig iron. This object menaces with spikes of chicken bone and chert.
What’s up with the terrible appraisal in this fort?
Hematite 1
The prison is at least giving a few happy thoughts. I’ll continue filling it with fine things in hopes this will help improve bad moods.

And now Corust the bard and Ahdo the poet got into a fistfight in a temple.


Ahdo wandered to the hospital to recover, but Corust just followed, and smacked him around some more. Before leaving. Thankfully NOT using that pick.


And he just died of his injuries.
Corust then goes to beat on some farmers, but Kulet, Captain of the Guard is NOT having it.

If Corust lives through this, he’s getting expelled.
By the beard I CAN’T expel him. He’s a fricking NOBLE.

And to top it off, the farmer he was beating earlier ALSO died of his injuries in the hospital.
Just snoozing a room over from his victim.

Seeing that I can’t expel him, I think I’ll just lock him in there for the time being…

As a side note, I realized that several wells weren’t designated as water sources. I’ve remedied that. I also made another well just North of the prison / East of the hospital. While not convenient for the Dwarves to walk around, there WAS a source of water below there in the form of some water bearing stones.



I’ve blocked off the caverns with floor tiles and a single grate so we don’t flood our own tunnels. The area is JUST deep enough to not be muddy too.
Several people want to be citizens? Are they mad? I’ll let them! All entertainers, but we need all the help we can get at this point.


Human Caravan!

This is a GREAT opportunity to get rid of some garbage. These humies will buy ANYTHING.
I basically ordered the dwarfs to round up anything of tattered or worse value to be traded. Since I’ve traded away so much clothing, I’m getting our tailors and leatherworkers to make some more. We have PLENTY of silk!
Malachite 1
As trading is wrapping up, a beast attacks!

And is promptly killed by a horde of Bat Men and another forgotten beast that is just hanging around down there, Nalthish. Those caves are cursed.


And not 3 seconds later, an unseen THIRD forgotten best kills THAT one, leaving only some smoke a pool of its own ichor as proof. I watched it happen, and didn’t SEE anything.
The merchants have d left. We didn’t need any of the food, but traded away over NINE HUNDRED worn pieces of clothing and another four hundred bits of other clutter. That’s a good start, and I have the weavers and clothiers making more to replace it.
Galena 1
Pretty quiet month. We are low on logs, so I’ve given an order to cut down some nearby trees. I’ve also started the preliminary work of digging a partial moat. I likely won’t finish before the end of my time running this place, but could very well provide the first steps. The fort’s first few layers are tucked under the main “BIGGURAT”, so I’m not in much danger of punching into the main tunnels.
Another forgotten beast showed up.

I followed this one for a bit. It wandered around but soon crept outside of my vision. I have half a mind to turn all the tantruming people into a suicide squad and map out the rest of the caverns.
What is drawing these beasts over there?

I mean, they end up getting slaughtered so I’m not complaining TOO much.
Limestone 1
I’m turning the old hospital into a library. We have quite a few books and scrolls, but nowhere to put them. It would also be nice to have a quiet place in this chaotic fort.
Our Jeweler made an item! Not terribly valuable, but a beautiful one nonetheless.

.

A Dwarven Caravan showed up too! Really, we don’t need much. I requested some Leather and some Plump Helmet spawn, along with some Pig-Tail seeds and some other miscellaneous things. All they need are LARGE GEMS. Those are pretty rare, but I’ll keep an eye out.
They also come bearing news!

Our fame and prosperity are spreading!
Sandstone 1
The library is finished! The Word of Armok!

It’s a simple enough room, but a peaceful place to read or just be alone with one’s thoughts. Most of the time. I’ve assigned a single scholar and scribe but they will do their other tasks too.
On another note, we are making progress on that moat:

Timber 1
The prison is now finished to my satisfaction:

Pleasant surroundings and ballista with plentiful ammo in case of a prison break.
The water around the fort froze. That’s good news for the moat. I was hoping for that.

I can put up retaining walls so it will be harder for enemies to just swim across.
Moonstone 1
Sadly, 4 people have been found dead. Whether from depression or just from injury from tantrums I cannot tell. All have been names familiar to tantruming. The only consolation is that the jail is far less crowded now.

So that’s where HE went. He’s been missing for a while. Got drunk and fell in the moat before it froze. The poor bastard.
While directing our moat project, I noticed that none of our dogs are trained for war or hunting. I appointed Minkot, as he is our fortress’s resident hunter. I figured he would know a thing or two.

Opal 1
I’ve only got two months left to get what order into this fort that I can. That seems like no time at all. Just as i’m writing this, another forgotten beast emerges into the caverns:

Oh, it has breached the murder corner.

Good luck you poor bastard.
The Bat Men are upon him in seconds, stabbing and rending its flesh.

It is done

I feel like we should be thanking them somehow.
Another artifact!

I worked on getting our broker’s appraisal score up, so he can count to at least 8000.

I’ve also built a small dormitory, for visitors to rest their weary heads. Nothing fancy, but better than the cold stone floor.

The moat has also been completed! Well, the digging part anyhow.
Simply flip the Bauxite lever here:

And these floodgates will open. The river won’t thaw until spring so I won’t see it happen in my time in charge but it will at least benefit the fort.

Opal 1
With the final month closing in, I had to finish the final projects:
Realized that since the water freezes in the winter, the moat has to be deeper. I had it dug twice as deep. If we fill it just halfway, it will then freeze in the winter with our enemies IN it! Unfortunately I had to dismantle parts of the road and the drawbridge beyond the front gate, but I rigged the temporary bridge to the same lever.

One important thing to note: the moat can only be filled just under partway full. When winter rolls around and it re-freezes, if it is more than half the ice will be flush with the top, and it will have to be drained somehow, and I never got around to building a drain feature yet.
The second is a small barracks at the top of the far left pyramid above the Fort Guard training area. I named this squad “Shout it Out”. I Figured one would put dwarves that could use some military training to keep their moods up. I put myself in there as an example.

They are outfitted with a combination of leather and metal armor, a hodgepodge really. Also, I’ve equipped them with training spears, just in case somebody decides to go on a tantrum.
I also re-assigned our military so that most of it are Dwarves that NEED the training in order to get more focus in their life. Consider giving them a season and seeing if the overall fort’s mood improves.
Finally, I figured I deserved some kind of reward for my work. It isn’t done JUST yet, but will be soon after my work is over. A modest tomb:

You will have to use your imagination a bit, but it is simple limestone all around with some basic engravings. Nothing too fancy.
End of year 114
I should have saved this bar at the beginning!

